Unity 3d game source code github8/3/2023 ![]() ![]() Private void DictationRecognizer_OnDictationResult(string text, ConfidenceLevel confidence) Private void DictationRecognizer_OnDictationComplete(DictationCompletionCause completionCause)Ĭase DictationCompletionCause.TimeoutExceeded:Ĭase DictationCompletionCause.PauseLimitExceeded:Ĭase DictationCompletionCause.UnknownError:Ĭase DictationCompletionCause.AudioQualityFailure:Ĭase DictationCompletionCause.MicrophoneUnavailable:Ĭase DictationCompletionCause.NetworkFailure: Private void DictationRecognizer_OnDictationHypothesis(string text)ĭebug.Log("Dictation hypothesis: " + text) Protected DictationRecognizer dictationRecognizer Public class DictationEngine : MonoBehaviour You may also check out the Voice Commands Scene on the sample project.īelow, you can see the simplest C# code example for recognizing a few words: Our original article includes detailed examples of using simple voice commands. This method is useful for short, expected phrases, such as in-game controls. ![]() ![]() Using this approach, you have to define all of them explicitly. For example, the words “hello”, “hi”, “hey there” are all forms of greeting. This method fails when you have several ways to say one thing. Since that is a “one or anything” approach, the engine will either recognize the phrase or nothing at all. If one of them is near the spoken phrase within a certain confidence threshold, it’s marked as a proposed answer. The detection engine is listening to the user and compares the result with various possible interpretations. Voice commands are predictable single words or expressions, such as: We are first going to examine the simplest form of speech recognition: plain voice commands. ![]()
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